Are you trying to start a career in Android programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that to learn Android, you must already know Kotlin. If so, then this course is for you
When Android first arrived in 2008, it was a bit drab compared to the much more stylish iOS on the Apple iPhone/iPad. But, quite quickly, through a variety of handset offers that struck a chord with practical, price-conscious consumers, as well as those who are fashion-conscious and tech-savvy, Android user numbers exploded. For many, myself included, developing for Android is the most rewarding pastime and business, bar none. Quickly putting together a prototype of an idea, refining it, and then deciding to run with it and wire it up into a fully-fledged app, is such an exciting and rewarding process. Any programming can be fun – I have been programming all my life – but creating for Android is somehow extraordinarily rewarding..
Kotlin is the most succinct language, and therefore is the least error-prone, which is great for beginners. Kotlin is also the most fun language, mainly because the succinctness means you can get results faster and with less code. Google considers Kotlin an official (first-class) Android language. There are some other advantages to Kotlin that make it less error-prone and less likely to make mistakes that cause crashes. We will discover the details of these advantages as we proceed.
Kotlin is an object-oriented language. This means that it uses the concept of reusable programming objects. If this sounds like technical jargon, another analogy will help. Kotlin enables us and others (like the Android API development team) to write code that can be structured based on real-world things, and here is the important part – it can be reused.